An interior scene of a dark fantasy themed temple, wherein the tombs of three saints face a magical altar. This project served as an exercise in hard surface modelling making use of multiple UVs, and the use of trim sheets. Every model in the scene excluding the statues and metal mesh has a UV corresponding to the trim sheet and another corresponding to custom grunge textures making use of baked maps as to allow asset individuality regardless to the similarity of textures from the trim. The scene was built in blender, and exported into Unreal Engine 5, where I meticulously set up the materials and lighting to capture the right atmosphere for the scene.
Materials for the Trim Sheet are modified from the Substance Community under Creative Commons license.
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