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Thalassovenator

A very experimental attempt to bring a concept of mine into the 3D game ready world using some techniques I had not attempted before, such as material IDs, and sub surface scattering, as well as setting it up to look decent in the shaders used in the Unreal Engine.
I learned a lot from this, a lot of things to keep doing, to do next time, and to avoid doing in the future.

Based on This Piece, using the 'Greek Fire' skin
https://www.artstation.com/artwork/Z58gbw

Scene constructed in Unreal

Scene constructed in Unreal

Model and Materials

Substance Render & Initial Unreal Engine blueprint

Substance Render & Initial Unreal Engine blueprint

Wireframe & Unwrap

Wireframe & Unwrap

Zbrush sculpt

Zbrush sculpt